首页
登录
职称英语
If the Federation of American Scientists made a list of educational video gam
If the Federation of American Scientists made a list of educational video gam
游客
2025-01-03
34
管理
问题
If the Federation of American Scientists made a list of educational video games, you might expect to find Oregon Trail, the story of Conestoga wagons trekking into the American West, or the geography favorite Where in the World Is Carmen Sandiego? And don’t forget Half Life 2. That’s the one where you burn alien zombies to death with exploding barrels of fuel.
OK, that’s exaggerating--but only a little. Where parents see hours wasted in front of a screen, these scientists see potential. An FAS study released this week, titled "Harnessing the Power of Video Games for Learning," reports that best-selling games are built in surprisingly pedagogical ways. Players improve at their own pace. Beating a level requires experimentation, failure and learning from mistakes. Most new games can be played online, requiring collaboration and leadership. Game play is precisely calibrated to balance challenge and progress. It’s a stark contrast to a typical classroom in which one teacher tries to engage 30 students with printed information. "It’s like hiring an individual tutor for every student," says FAS president Henry Kelly of using video games to teach. "There’s a big argument going on now about whether kids are being tested too much or too little. In a .game, you’re continuously being tested and you don’t mind it."
Some commercial games are already being used in the classroom. The Civilization series lets users build empires in ancient Persia and other historical periods, and RollerCoaster Tycoon, where players construct a theme park, combines physics and business management. And the U. S. military makes extensive use of video simulations: the Army reports 7.6 million users have registered for America’s Army, a training and recruiting game.
The report calls for a new generation of educational games that are as immersive and graphics-intensive as megabudget titles like Madden NFL 07 and Battlefield 2142. "When you show a child a traditional educational game, they’ll roll their eyes," says Kay Howell, a coauthor of the study. "But I don’t think they roll their eyes because it’s learning; I think it’s because there’s such a huge and obvious gap in quality compared to what they play at home." The federal government, she says, should close that gap by underwriting new game-publishing houses.
But some educational observers find the video game recommendations too unorthodox. "This is really silly," says Chester E. Finn, president of the Thomas B. Fordham Foundation, a K-12 education research group in Washington. "Are they next going to propose government-funded studies of the educational value of comic books, reality TV shows and instant messaging?" Other critics contend the report’s recommendations shouldn’t be seen as a cure all. "We think it’s a good idea that this stuff is being explored," says Chad Colby, a spokesman for the Department of Education. "People do tend to look at these things as silver bullets, or a fix in themselves, when it’s really one tool out of many." The larger problem with the federation’s ideas, Colby says, is a lack of familiarity with how education funding works: only 8.3 percent of the country’s total education budget comes from the federal government, and most of that is targeted toward students in poverty.
The study’s recommendations might be hard to implement: not all school districts have computers and networks capable of running high-end games. The FAS report calls for the production of games that can be Web-based and downloadable to PCs, but it might be less expensive to design games for the established consoles that many families already have at home. "These are technologies that kids and young adults are living with every day of their lives," says Howell. "Why do we expect?" [br] According to the passage, playing video games has all of the following advantages EXCEPT that ______.
选项
A、it calls for cooperation.
B、it offers challenges.
C、it tests one’s endurance.
D、it trains one’s body.
答案
D
解析
细节题。由题干定位至第二段。第六句指出Most new games...requiring collaboration and leadership,[A]符合文意。第七句提到Game play is precisely calibrated to balance challenge and progress,[B]符合文意。末句In a game,you’re continuously being tested and you don’t mind it.表明教育类游戏能增强心理承受力,[C]符合文意。只有[D]未提及,故为答案。
转载请注明原文地址:https://www.tihaiku.com/zcyy/3896840.html
相关试题推荐
IftheFederationofAmericanScientistsmadealistofeducationalvideogam
IftheFederationofAmericanScientistsmadealistofeducationalvideogam
Itisthenewsthatallslothshavebeenwaitingfor.ScientistsinGermanyh
Itisthenewsthatallslothshavebeenwaitingfor.ScientistsinGermanyh
Itisthenewsthatallslothshavebeenwaitingfor.ScientistsinGermanyh
Itisthenewsthatallslothshavebeenwaitingfor.ScientistsinGermanyh
Americaneconomistsoncespoofeduniversityeducationastheonlyindustryin
Americaneconomistsoncespoofeduniversityeducationastheonlyindustryin
Americaneconomistsoncespoofeduniversityeducationastheonlyindustryin
BoththeBritishandtheAmericanmodelshaveinfluencedthebasicstructureof
随机试题
Whatistherelationshipbetweenthetwospeakers?[br][originaltext]M:Hello?
[originaltext]M:Youshouldneverstrikeupaconversationwithamanonthest
中国田径队优秀运动员在准备亚运会、奥运会的训练实践中,每个项目教练团队都制定详细
败毒散中配伍人参的用意是A.益气以助固表 B.扶正鼓邪外出 C.益气以利血行
甲公司计划投资购入一台新设备,预计该设备投产后,第一年年初的流动资产需要额为25
A.医生在诊断时考虑病人的各方面因素 B.对有危险或伤害的诊治措施,通过评价,
包衣其缓控释制剂释药原理是A:溶出原理 B:扩散原理 C:溶蚀与扩散相结合原
新生儿期是指( )。A.自出生脐带结扎起至生后7天 B.自出生脐带结扎起至生
根据《风景名胜区条例》规定,禁止的行为包括()。A.开山、采石、开矿、开荒
下列各项中,属于债务重组会计准则关于债权和债务范围的是()。A.合同资产
最新回复
(
0
)