首页
登录
职称英语
A big【C1】______of the criticism of computer games has【C2】______the content o
A big【C1】______of the criticism of computer games has【C2】______the content o
游客
2024-10-17
23
管理
问题
A big【C1】______of the criticism of computer games has【C2】______the content of the games being played. When the narratives of the games are analyzed they can be seen to【C3】______into some types. The two【C4】______most popular【C5】______the children I interviewed were "Platforms" and "Beat-them-ups". Platform games such as Sonic and Super Mario involve【C6】______from platform to platform, avoiding【C7】______, moving on through the levels, and【C8】______through the different stages of the game. Beat-them-ups are the games which have caused【C9】______over their violent content. These games involve fights between【C10】______characters. In many ways this violence can be compared【C11】______violence within children’s cartoons where a character is hit over the head or falls off a cliff【C12】______walks away unscathed.
Controversy has occurred in【C13】______because of the【C14】______of the game play, which is said to【C15】______into children’s everyday lives. There are worries that children are becoming more violent and aggressive after【C16】______exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses【C17】______in aggressive "yells" at the screen. It is not only the "Beat-them-ups"games which produce this aggression; platform games are【C18】______frustrating when the characters lose all their "lives" and "die" just before the end of the level is reached. Computer【C19】______relies upon intense concentration on the moving images on the screen and demands great hand-to-eye【C20】______. When the player loses and the words "Game over" appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. [br] 【C7】
选项
A、obstacles
B、objects
C、bars
D、roadblocks
答案
A
解析
词义辨析及常识题obstacle“障碍,妨害物”;object“可见到及可触摸的实物,物体”;bar“棒,条,(比喻)障碍(通常作单数)”;roadblock“路障”。根据电脑游戏常识,此处指各种悬浮在空中或放置路上的障碍物,故选A。
转载请注明原文地址:https://www.tihaiku.com/zcyy/3805855.html
相关试题推荐
Soaddictedtothecomputergames______thatacentrehasbeensetuptohelpthe
Accordingtotheman,thecomputerhadproblemsEXCEPTthat[br][originaltext]
Abig【C1】______ofthecriticismofcomputergameshas【C2】______thecontento
Abig【C1】______ofthecriticismofcomputergameshas【C2】______thecontento
Abig【C1】______ofthecriticismofcomputergameshas【C2】______thecontento
Abig【C1】______ofthecriticismofcomputergameshas【C2】______thecontento
Abig【C1】______ofthecriticismofcomputergameshas【C2】______thecontento
Abig【C1】______ofthecriticismofcomputergameshas【C2】______thecontento
Abig【C1】______ofthecriticismofcomputergameshas【C2】______thecontento
Abig【C1】______ofthecriticismofcomputergameshas【C2】______thecontento
随机试题
Farmersinthedevelopingworldhatepricefluctuations.Itmakesithardto
Inmanycountriesintheprocessofindustrialization,overcrowdedcitiespr
有些会议不一定签到,可凭()进入会场。A.签到卡 B.入场券 C.旁听证
下列关于非涉税鉴证服务业务承接的表述,不正确的是()。A.税务师事务所决定接受
以下各项中,不属于评估计划工作底稿主要内容的是( )。A.对实施资产评估业务的主
下列不属于权益类证券种类的是()。A.公司债券 B.可转换债券 C.存
超急性排斥反应发生在移植后A.数分钟到数小时B.6~10天C.数周D.数月E.数
WZ公司是我国一家农用车制造企业,公司在近几年全国农用车市场下滑的背景下获得了
记忆提取的基本形式包括A.信息编码 B.信息表征 C.再认 D.回忆
为了消除由于温度引起的危险应力,规范规定矩形硬铝导体的直线段一般间隔()m左右
最新回复
(
0
)