首页
登录
职称英语
A big focus of the criticism of computer games has concerned the content of the
A big focus of the criticism of computer games has concerned the content of the
游客
2024-09-06
23
管理
问题
A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to【C1】______into some types. The two【C2】______most popular with the children I interviewed were "Platforms" and "Beat-them-ups." Platform games such as Sonic and Super Mario involve leaping from platform to platform, avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused【C3】______over their violent content. These games involve fights between 【C4】______characters. In many ways this violence can be compared to violence within children’s cartoons where a character is hit over the head or falls off a cliff but walks away【C5】______.
Controversy has occurred in【C6】______because of the intensity of the game play, which is said to spill【C7】______into children’s everyday lives. There are worries that children are becoming more violent and aggressive after【C8】______ exposure to these games. Playing computer games involves feelings of intense【C9】______and anger which often expresses itself in aggressive "yells" at the screen. It is not only the "Beat-them-up" games which produce this aggression; platform games are just as frustrating when the characters lose all their "lives" and "die" just before the end of the level is reached. Computer gaming relies upon【C10】______concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words "Game Over" appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error.
A. get B. genres C. part
D. out E. concern F. common
G. over H. animated I. frustration
J. extended K. unscathed L. intense
M. prolonged N. anxiety O. fall [br] 【C4】
选项
答案
H
解析
animated,常识题。根据词性,此处应当填入形容词。由于是游戏中的角色,所以是动画角色,选用animated“看起来活动的”,如animated drawings“动画”。
转载请注明原文地址:https://www.tihaiku.com/zcyy/3746302.html
相关试题推荐
Itisduetotheinventionofthecomputerthatmanhasbeenabletoworksoman
Thepolicedepartmentcameunderstrongcriticismforboththedeathofanunarm
A.alreadyB.concernedC.enhanceD.focusedE.hardlyF.high
A.alreadyB.concernedC.enhanceD.focusedE.hardlyF.high
A.alreadyB.concernedC.enhanceD.focusedE.hardlyF.high
A.alreadyB.concernedC.enhanceD.focusedE.hardlyF.high
Iwasimpressedbytherangeof______accessoriesofmymicrocomputerthatwere
A.accessB.accordinglyC.advocateD.automaticE.contendF.contentG.
A.accessB.accordinglyC.advocateD.automaticE.contendF.contentG.
A.accessB.accordinglyC.advocateD.automaticE.contendF.contentG.
随机试题
A.accountB.acquiredC.basisD.certainlyE.counterpart
Duringthetwentiethcentury,theUnitedStatesparticipatedintwomajorwa
A—orderpageB—assuranceserviceC—returnsoninvestment
Universalizationofeducationhasbeenapolicypriority,butitstillrema
Whatdoesthewomanmostprobablydo?[br][originaltext]W:HelloTim,longtim
ForeignLanguageStudyinAmericaForeignlanguagestudystarts【T1】_____
在临床控制性降压中,常常使用下列哪些方法()A.吸入麻醉药 B.血管扩张药
下列关于无形资产摊销的说法,正确的有()。A.无形资产的摊销原则同固定资产
按“经脉所通,主治所及”的理论,巅顶痛最好选用( ) A.太冲 B.列缺
(2020年真题)在同业拆借市场中,金融机构之间融通资金的最长期限是()A
最新回复
(
0
)