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Read carefully the following excerpt, and then write your response in NO LESS
Read carefully the following excerpt, and then write your response in NO LESS
游客
2024-09-04
53
管理
问题
Read carefully the following excerpt, and then write your response in NO LESS THAN 200 words, in which you should:
- summarize the main message of the excerpt, and then
- comment on whether e-sports should be included in universities as a newly emerged major.
You can support yourself with information from the excerpt.
Marks will be awarded for content relevance, content sufficiency, organization and language quality. Failure to follow the above instructions may result in a loss of marks.
China’s First E-sports Major Opens Enrollment in 2017
The first university e-sports department in China has announced that it will start accepting applications in 2017. The major is being offered at Communication University of China (CUC) in Beijing. This news arouses hot discussion among the public. Supporters and opponents alike fight fiercely for their views on this issue.
CUC wrote on its official Sina Weibo on Jan. 15: "Are you obsessed with League of Legends, Overwatch, World of Warcraft? Do you want to build the best e-sports team in China? For students who love video games: Welcome! As China’s first e-sports major, we are recruiting new members for the first time. Do you dare to be the first?"
The university set up its e-sports analysis major under the category of art and science in December 2016. Students majoring in e-sports analysis study e-sports game data, team tactics and strategy. They also learn to organize e-sports games, according to the CUC website.
The first class will recruit 20 students to embark on the four-year undergraduate course. Graduates from the first three years are automatically promised jobs with Hero Entertainment, a Beijing-based e-sports company, which will cooperate with CUC to help train students and construct laboratories.
E-sports have been growing in popularity among China’s younger generation in recent years. The e-sports major was officially listed in September 2016, after being recognized in 2003 as the 99th sports category by the General Administration of Sport.
选项
答案
E-sports Major Shouldn’t Be Admitted in Key Universities
The first e-sports analysis major was set up at Communication University of China in 2016. Students majoring in e-sports analysis study e-sports game data, team tactics and strategy. Sponsored by an e-sports company, graduates from the first three years are guaranteed jobs in related areas. Personally, I believe the e-sports major should be admitted only in vocational schools rather than key universities.
To begin with, enrollment in the e-sports major in prestigious universities will send a wrong message that playing video games is no longer considered a waste of time. Now that key universities opt to train professional gamers, hours spent playing electronic games can pay off. However, more often than not, players tend to become easily addicted to the unreal world, only to find their time eaten up by these irresistible games. Meanwhile, we shouldn’t turn a deaf ear to the astounding development of e-sports. Statistics show that the sales revenue of China’s e-sports industry reached 7.3 billion dollars in 2016. To meet the urgent demand for talents in this field, many vocational schools can train professionals who are adept at e-sports management and game design. Hopefully, vocational schools can take the place of key universities to train qualified personnels for game-playing and design.
To summarize, perhaps it’s good news for video game aficionados, but the e-sports major set up in prestigious universities may mislead the public into advocating hedonism. Each step the authorities take is a signpost of the core values advocated among the masses. Therefore, it should be thought twice before e-sports enter universities.
解析
本题要求讨论以下现象:中国传媒大学在2017年首设电竞专业,这件事引起了各方的争论。在具体行文方面,考生可以在第一段简单概述所给材料的内容;第二段提出自己的观点并展开论述,论证有理有据即可;第三段再次强调自己的观点,总结全文。
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