首页
登录
职称英语
The History of Video Games 1. Early versions of video games ■ not for 【
The History of Video Games 1. Early versions of video games ■ not for 【
游客
2024-09-02
47
管理
问题
The History of Video Games
1. Early versions of video games
■ not for 【T1】________ 【T1】_________
■ using 【T2】________ 【T2】_________
2. Development of video games
■ 1962: Spacewar by MIT students
■ 1972: 【T3】_______video games by Atari company 【T3】_________
■ 2006: the first 【T4】_______could capture body movements 【T4】_________
3. Criticisms of video games
■ higher rates of depression, 【T5】_______and stress 【T5】_________
■ linking violence to 【T6】_________ 【T6】_________
4. 【T7】_______of video games 【T7】_________
■ girls behave better
■ girls feel more connected to families
■ girls have 【T8】_________ 【T8】_________
■ video games support 【T9】________ 【T9】_________
■ video games improve 【T10】________ 【T10】_________ [br] 【T2】
The History of Video Games
Video games have evolved over the past fifty years into one of the most popular forms of modern media entertainment. This week on our program, we explore the history of video games and look at some popular releases from the past years.
Early versions of video games were not devices for the average person to play at home. Programmers developed them by using what were then huge university computers.
In nineteen sixty-two, a team of students at the Massachusetts Institute of Technology developed a game called Spacewar! It had a big influence on future games. But it could only be played on a computer at MIT.
Ten years later, in nineteen seventy-two, an engineer named Nolan Bushnell and a programmer, Ted Dabney, started the Atari company in California. Atari produced coin-operated video games.
In two thousand six Nintendo released its first Wii system. The Wii was not like a traditional video game. It was the first wireless system that could capture the movements of the player’s body. This way people could play sports against the game or against another person without ever leaving the house. These days Wii systems could be found in retirement homes and community centers. One of Nintendo’s aims with the Wii was to make video gaming more social and more popular with wider audiences.
But is it healthy to spend so much time playing video games? The Journal of Pediatrics recently published a new study. Researchers studied about three thousand students in Singapore for two years. The study found that children who played video games "obsessively" had higher rates of depression, social fears and stress. Of course, that observation alone does not prove that video games cause mental illness.
Other studies have linked violence in video games to aggressive behavior. In nineteen ninety-three American lawmakers pressured the video game industry to develop a rating system. Since then the industry has rated games based on the age group for which they are considered acceptable.
Video games may have their critics, but other experts see them as offering benefits. The Journal of Adolescent Health just published a new study by researchers at Brigham Young University in Utah.
The researchers said girls who played video games with a parent behaved better, felt more connected to their families and had stronger mental health. Said researcher Laura Padilla-Walker: "We’re guessing it’s a daddy-daughter thing, because not a lot of moms said yes when we asked them if they played video games."
For boys, playing video games with a parent made no noticeable difference in their behavior.
Other studies suggest that video games can be useful in teaching, supporting teamwork and improving hand-eye coordination.
Mobile phones and other devices have created big competition for the handheld video-game industry. People might wonder why they need to buy a device like Sony’s PlayStation Portable or Nintendo’s DS player. Games that can be downloaded to a phone cost a lot less than games for those handheld players.
Sony is working on new handheld game devices. In late January, the company announced its next-generation portable entertainment system. The system does not have a name yet but it will have a touch screen, two cameras and 3G wireless service. The system is expected to be released by the end of the year, offering another example of the continuing evolution of video games.
All right, above is what we want to share about video games, if you find any interesting games, let us know on our comment board.
选项
答案
(huge)university computers
解析
细节题。录音中提到“Early versions of video games were not devices for the average person to play at home.Programmers developed them by using what were then huge university computers.”。游戏设计者们用很笨重的学校电脑设计游戏。
转载请注明原文地址:https://www.tihaiku.com/zcyy/3740450.html
相关试题推荐
AmericanHistoryisoneoftheelectivestudiesintheuniversity_______.A、sched
ProfessorWangisgoingtogiveusalectureonthehistoryofAmericanliteratu
(1)WhereLatinAmericanhistoryissomuchthestoryofdisappointment—theb
(1)WhereLatinAmericanhistoryissomuchthestoryofdisappointment—theb
[originaltext]W:Goodafternoon,Mr.White.YouareinmyAmericanHistory201
[originaltext]W:Goodafternoon,Mr.White.YouareinmyAmericanHistory201
PeoplethroughoutthehistoryhavesoughtwaystoalterconsciousnesaA【C1】
PeoplethroughoutthehistoryhavesoughtwaystoalterconsciousnesaA【C1】
PeoplethroughoutthehistoryhavesoughtwaystoalterconsciousnesaA【C1】
PeoplethroughoutthehistoryhavesoughtwaystoalterconsciousnesaA【C1】
随机试题
WeallknowthatMaryhashadastrict______.(2009年考试真题)A、growthB、upbringingC
中国的人口老龄化带来了一系列社会问题,如劳动力资源相对短缺、国家福利和医疗服务支出增加。AgingpopulationinChinahasbrough
良好的控制来源于()的正确选择。A.关键控制点 B.关键业务 C.关键事
2019年1-2月份,全国固定资产投资(不含农户)44849亿元,同比增长6.1
在房地产价格存在泡沫的情况下,如果是房地产抵押估价,因要遵循谨慎原则,则估价结果
修建性详细规划中建设条件分析不包括( )。A.分析区域人口分布,对市民生活习惯
茉莉花香扑鼻而来,村屯道路干净整洁,一派山水田园风光——这是H县石井村的新景象。
A.0.25%NaF溶液 B.0.05%NaF溶液 C.0.2%NaF溶液
根据消费税法律制度的规定,下列应税消费品中,在零售环节加征消费税的是()。A.
集体合同订立后,应当报送劳动行政部门,劳动行政部门自收到集体合同文本之日起()日
最新回复
(
0
)