首页
登录
职称英语
Now most researchers will agree that video games can help as well as harm. F
Now most researchers will agree that video games can help as well as harm. F
游客
2024-04-30
52
管理
问题
Now most researchers will agree that video games can help as well as harm. For example, educational games boost learning, and action games can improve vision and spatial(空间的)skills. Video games have also been used successfully to teach children self-care skills.
And then there’s the primary reason people play video games: They’re relaxing. The flickering(闪烁的)screen and varying sound levels trigger a primitive brain response. " One of the reasons I think we find television and video games so relaxing is they provide the attention for you. It forces you to orient to the media. You don’t have to work to pay attention like you do in a classroom lecture," said Douglas Gentile, a psychologist and director of the Media Research Lab at Iowa State University.
But much more evidence links violent video games to an increase in aggressive behavior in teens. The behavior wasn’t violent crime, like school shootings, but small yet hurtful offenses like teasing, name-calling, rumor-spreading and fist fights. In a review of 130 studies of kids and teens, Iowa State University researchers found that violent video games increased the likelihood of aggression and decreased sympathy.
In fact, video games train your brain to respond to real-life problems with aggression because players get immediate feedback and rewards for punishing competitors, research indicates. "So when I get bumped in the hallway, I don’t assume it’s an accident anymore," explained Gentile. " What comes to mind first is to revenge in some way. "
But psychologist Patrick Markey’s research suggests just some teens are susceptible to these effects. Markey found people with certain personality traits—those who are highly neurotic(神经质的), less agreeable and less conscientious—are those more likely to become hostile from gaming.
" The most interesting part is there is really no research that suggests video games have a different effect than TV or movies. It has empirically never been shown," said Markey. " Any media is supposed to engage us emotionally, and video games are a form of media, a form of art even. " [br] It has been much proven that violent games prompt teens to conduct______.
选项
答案
aggressive behavior
解析
本题考查暴力电子游戏对青少年的行为产生的负面影响。定位句指出,更多的证据表明暴力电子游戏会导致青少年的攻击行为有所增加。题干中的much proven与定位句中的much more evidence相对应,promptto意为“促使做某事”,故本题答案为aggressive behavior。
转载请注明原文地址:https://www.tihaiku.com/zcyy/3578155.html
相关试题推荐
Researchershavefoundmoreevidencethatsuggestsarelationshipbetweenra
Researchershavefoundmoreevidencethatsuggestsarelationshipbetweenra
Researchershavefoundmoreevidencethatsuggestsarelationshipbetweenra
Researchershavefoundmoreevidencethatsuggestsarelationshipbetweenra
Researchershavefoundmoreevidencethatsuggestsarelationshipbetweenra
Researchershavefoundmoreevidencethatsuggestsarelationshipbetweenra
Researchershavefoundmoreevidencethatsuggestsarelationshipbetweenra
Researchershavefoundmoreevidencethatsuggestsarelationshipbetweenra
Researchersareincreasinglyinterestedinmanipulatingtheenvironmentearl
Researchersareincreasinglyinterestedinmanipulatingtheenvironmentearl
随机试题
TheUnitedStates【C1】______alargepartoftheNorthAmericancontinent.Its
SpeakerA:Ifyoulike,Icouldhelpyoupainttheroomtomorrow.SpeakerB:___
Tom____________(本该知道不应该)askDickforhelp.shouldhaveknownthatheshouldn’t
[originaltext]M:Ican’tbelieveKenmissedsuchanimportantmeetingeventhou
偏倚
轻混凝土的热膨胀系数小,遇火强度损失小,故特别适用于耐火等级要求高的高层建筑和工
决定气体交换方向的主要因素是A.气体与血红蛋白的亲和力B.呼吸膜的通透性C.气体
根据新修订的《中华人民共和国海关法》,代理报关可分为直接代理报关与间接代理报关。
A企业计划发行10亿元面额为100元、期限为5年的债券,该债券的票面利息为每年1
属于消防工程避难设施的是()。A.应急照明装置 B.手动报警按钮 C.自动
最新回复
(
0
)