Sitting in a back room at London’s Barbican arts center, which is hosting th

游客2024-02-02  3

问题     Sitting in a back room at London’s Barbican arts center, which is hosting the Game On Exhibition, Henry Jenkins delivers a line that would have jaws dropping in any gathering of the rich and famous.
    "I think games are going to be the most【C1】______art form of the 21st century," he says.
    It is, you might think, exactly what would be expected of someone introduced as "a professor of gaming."
    But Jenkins is much more than that. He is the director of a graduate program in【C2】______media studies at Massachusetts Institute of Technology (MIT) in Boston, which also covers film, television and other mass media. "Games are a significant but not the primary focus of the program," he says.
    "Our approach has been to【C3】______games more fully into the study of media, rather than apply them in one specialized field."
    The problem is that video games have yet to achieve【C4】______. They are often seen roughly of equal status with pornography (色情资料), providing instant contentment for the sort of people no one would invite to a dinner party.【C5】______everyone plays video games, but you may feel guilty if you are caught at it.
    But things did not go exactly to plan. Jenkins wrote: "We were trying to start a conversation about gender, about the opening up of the girls game market, about the place of games in "boy culture," and so forth. But all the media wants to talk about is video-game【C6】______."
    The media madness reached new heights following the Columbine high-school【C7】______, which looked like something out of a first-person shooter.
    He says: "the question is not whether video games are violent—obviously all story-telling traditions have included violence and aggression—the question is: "What are games saying about violence?" Medieval epics are full of violence, and there’s a lot of blood-letting—but such stuff would never get【C8】______for a mainstream game title."
    "The difference in films is that【C9】______the fighting stops, you bury your head, and you remember who was lost. That forces you to think about the consequences of violence. And games are starting to introduce something similar, like【C10】______the dead. It’s not beyond the industry to say something thoughtful about violence."
    A. inhibited B. respectability C. staggering . D. massacre
    E. periodically F. significant G. approved H. mourning
    I. unanimous J. solitarily K. integrate L. comparative
    M. practically N. intrigue O. violence [br] 【C6】

选项

答案 O

解析 此处应为名词。原文该句开头的but表明人们关注的是视频游戏的负面影响,由此可见,此处的名词应带有消极意义。从倒数第2段首句可以看出该段是针对上两段描述的事实提出的观点,该句提出的“视频游戏是否暴力”的问题显示在本题所在的句子中,人们关注的应该是视频游戏引起的暴力问题,因此,本题答案应为violence。
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