首页
登录
职称英语
Turn on the TV or web page, and you may see a mouse trying to sell you someth
Turn on the TV or web page, and you may see a mouse trying to sell you someth
游客
2023-10-17
36
管理
问题
Turn on the TV or web page, and you may see a mouse trying to sell you something. Go into an Internet chatroom, and you may see people using monsters as avatars. We are entering an age where characters stand in for us. From businesses to online identities to top, character culture is taking over.
For decades, companies have used characters as mascots. Two famous ones are Tony the Tiger from the US and the Michelin Man from France. Thanks to modem technology, characters like these have grown into walking, talking spokespeople. We have reached a point where a 3D pig selling us credit cards is perfectly normal. Maybe it is because there are already too many ads featuring real people. Or, it could be that we feel less pressure when sold something by a cute character.
This shift is also seen in the way we represent ourselves online. On social networking sites, forums, and chatrooms, few people use photos of themselves as avatars. They are more likely to use images of things they like and relate to. Cartoon and movie characters are two popular types.
Interestingly, when we see someone using a Snoopy or Mickey Mouse avatar, that becomes the way we imagine the person. Internet friends often comment that it is strange to meet in person. They are used to referring to each other by Internet nicknames and imagining people as their avatars. It is a good example of the "virtual" world becoming just as important as the "real world."
Connected to these trends is the growth of character toys. They are collected by children as well as adults. Popular ones include characters from comic books, cartoons, and video games. Then there are toys based on original characters created by artists. These "designer toys" are sold everywhere from convenience stores to clothing shops. You can even have a toy of yourself made. Using several photographs, a specialty company can quickly turn you into a 3D figure!
We are becoming comfortable with the idea of listening to, speaking with, and even becoming characters. The next generation of online communities may take a step further. Instead of 2D avatars, we may have 3D characters standing in for us. We are also likely to see more farm animals and cute monsters selling us things. And, of course, there will always be new toys. As character culture grows, the line between the real world and the virtual world will continue to blur.
Questions 66—70
Answer the following questions according to the passage. [br] What can a specialty company do if you give them several photos of yourself?
选项
答案
It/They can quickly turn you into a 3D figure.
解析
文章第五段最后一句提到,使用几张照片,专业公司可以迅速将你变成3D人物。由此可知本题答案。
转载请注明原文地址:https://www.tihaiku.com/zcyy/3104623.html
相关试题推荐
—Imusthaveeatensomethingwrong.Ifeellike______.—Itoldyounottoeatat
Haveyoueverthoughtaboutinventingsomething?Didyouworrythatyouride
Haveyoueverthoughtaboutinventingsomething?Didyouworrythatyouride
Haveyoueverthoughtaboutinventingsomething?Didyouworrythatyouride
Haveyoueverthoughtaboutinventingsomething?Wereyouworriedthatyour
Haveyoueverthoughtaboutinventingsomething?Wereyouworriedthatyour
Haveyoueverthoughtaboutinventingsomething?Wereyouworriedthatyour
—Yonlookdifferent,Maria.Haveyoudonesomethingdifferenttoyourhair?—Oh
—Imusthaveeatensomethingwrong.Ifeellike________.—Itoldyounottoeat
Itisgenerallyacceptedthateveryexperienceteachesthechildsomethinga
随机试题
Industrialproduction______(下降了)20%overthelasttwoyears.hasfallenby
Tome,themostinterestingandimmediatequestionisnotwhethertheUnited
数据采集的对象可分为( )。A.平台技术数据 B.产品基础数据 C.用户基
水彩画发展成为独立画种是在()A.美国 B.英国 C.德国 D.法国
患者,女,28岁。被人发现时已昏睡在公园一角。查体:神志不清,两侧瞳孔针尖大小,
涉及到职工权益的社会保险费以及其他相关的资金项目包括( )。A.基本养老和补充
关于平行团队,说法正确的是()。A.是为了完成正常组织之外的任务的团队,其成员
油类储罐无组织排放的主要排放方式有( )。A.大呼吸 B.小呼吸 C.连续排
等额系列偿债基金系数(A/F,i,n)的计算式是()。A.i/(1+i)
患者男,20岁。在一次体检中发现HBsAg阳性,当时无自觉症状及体征,肝功能正常
最新回复
(
0
)