首页
登录
职称英语
Now most researchers will agree that video games can help as well as harm. F
Now most researchers will agree that video games can help as well as harm. F
游客
2023-08-27
31
管理
问题
Now most researchers will agree that video games can help as well as harm. For example, educational games boost learning, and action games can improve vision and spatial(空间的)skills. Video games have also been used successfully to teach children self-care skills.
And then there’s the primary reason people play video games: They’re relaxing. The flickering(闪烁的)screen and varying sound levels trigger a primitive brain response. " One of the reasons I think we find television and video games so relaxing is they provide the attention for you. It forces you to orient to the media. You don’t have to work to pay attention like you do in a classroom lecture," said Douglas Gentile, a psychologist and director of the Media Research Lab at Iowa State University.
But much more evidence links violent video games to an increase in aggressive behavior in teens. The behavior wasn’t violent crime, like school shootings, but small yet hurtful offenses like teasing, name-calling, rumor-spreading and fist fights. In a review of 130 studies of kids and teens, Iowa State University researchers found that violent video games increased the likelihood of aggression and decreased sympathy.
In fact, video games train your brain to respond to real-life problems with aggression because players get immediate feedback and rewards for punishing competitors, research indicates. "So when I get bumped in the hallway, I don’t assume it’s an accident anymore," explained Gentile. " What comes to mind first is to revenge in some way. "
But psychologist Patrick Markey’s research suggests just some teens are susceptible to these effects. Markey found people with certain personality traits—those who are highly neurotic(神经质的), less agreeable and less conscientious—are those more likely to become hostile from gaming.
" The most interesting part is there is really no research that suggests video games have a different effect than TV or movies. It has empirically never been shown," said Markey. " Any media is supposed to engage us emotionally, and video games are a form of media, a form of art even. " [br] When confronted with real-life offenses, probably the first response for video-game players is to______.
选项
答案
revenge in some way
解析
本题考查电子游戏玩家面对现实生活巾的攻击可能做出的反应。real-life offenses指在现实生活中遭受的攻击,与定位句中的real-life problems相对应。题干中的the first response和定位句中的immediate feed-back以及What comes to mind first同义,故本题答案为revenge in some way。
转载请注明原文地址:https://www.tihaiku.com/zcyy/2961892.html
相关试题推荐
Researchershaverecentlyfoundaconnectionbetweendiseasesandstressful
Researchershavereconstructedanancienthumangenome(基因组)forthefirsttim
Researchershavereconstructedanancienthumangenome(基因组)forthefirsttim
Researchershavereconstructedanancienthumangenome(基因组)forthefirsttim
AstudyledbyresearchersattheUniversityofPennsylvaniaindicatesthat
AstudyledbyresearchersattheUniversityofPennsylvaniaindicatesthat
AstudyledbyresearchersattheUniversityofPennsylvaniaindicatesthat
Researchershavefoundthatpeople’smentalabilitiespeakat22beforebegi
Researchershavefoundthatpeople’smentalabilitiespeakat22beforebegi
Researchershavefoundthatpeople’smentalabilitiespeakat22beforebegi
随机试题
TheAmericanAcademyofPediatrics(AAP)justreleaseditsupdatedguidelines
正锐波是指A.自发出现或紧接在针刺后出现的双相电位 B.在扬声器中可听到嘶嘶声
预钻式旁压试验仪由()组成。A.探头 B.加压稳定装置 C.变形量测系统
杜邦分析法的局限性包括()。 Ⅰ.过分重视短期财务结果,忽略企业长期的价
急性早幼粒细胞白血病( )。A.中性粒细胞碱性磷酸酶染色积分增高 B.过氧化
工程监理单位的职责有( )。A:设专人负责监理文件的收集、整理和归档工作 B
A.发电鞋工作时将电能转化为机械能 B.发电鞋是利用电磁感应原理工作的 C.
某银行员工甲与员工乙共同负责业务印章及重要凭证的保管,甲保管保险箱钥匙,乙掌管密
一住店客人未付房钱即想离开旅馆去车站。旅馆服务员揪住他不让走,并打报警电话。客人
川崎病的皮肤特征是( )。A.丘疹样荨麻疹 B.手足硬性水肿 C.皮下小结
最新回复
(
0
)