首页
登录
职称英语
Now most researchers will agree that video games can help as well as harm. F
Now most researchers will agree that video games can help as well as harm. F
游客
2023-08-27
36
管理
问题
Now most researchers will agree that video games can help as well as harm. For example, educational games boost learning, and action games can improve vision and spatial(空间的)skills. Video games have also been used successfully to teach children self-care skills.
And then there’s the primary reason people play video games: They’re relaxing. The flickering(闪烁的)screen and varying sound levels trigger a primitive brain response. " One of the reasons I think we find television and video games so relaxing is they provide the attention for you. It forces you to orient to the media. You don’t have to work to pay attention like you do in a classroom lecture," said Douglas Gentile, a psychologist and director of the Media Research Lab at Iowa State University.
But much more evidence links violent video games to an increase in aggressive behavior in teens. The behavior wasn’t violent crime, like school shootings, but small yet hurtful offenses like teasing, name-calling, rumor-spreading and fist fights. In a review of 130 studies of kids and teens, Iowa State University researchers found that violent video games increased the likelihood of aggression and decreased sympathy.
In fact, video games train your brain to respond to real-life problems with aggression because players get immediate feedback and rewards for punishing competitors, research indicates. "So when I get bumped in the hallway, I don’t assume it’s an accident anymore," explained Gentile. " What comes to mind first is to revenge in some way. "
But psychologist Patrick Markey’s research suggests just some teens are susceptible to these effects. Markey found people with certain personality traits—those who are highly neurotic(神经质的), less agreeable and less conscientious—are those more likely to become hostile from gaming.
" The most interesting part is there is really no research that suggests video games have a different effect than TV or movies. It has empirically never been shown," said Markey. " Any media is supposed to engage us emotionally, and video games are a form of media, a form of art even. " [br] It has been much proven that violent games prompt teens to conduct______.
选项
答案
aggressive behavior
解析
本题考查暴力电子游戏对青少年的行为产生的负面影响。定位句指出,更多的证据表明暴力电子游戏会导致青少年的攻击行为有所增加。题干中的much proven与定位句中的much more evidence相对应,promptto意为“促使做某事”,故本题答案为aggressive behavior。
转载请注明原文地址:https://www.tihaiku.com/zcyy/2961891.html
相关试题推荐
Researchershavereconstructedanancienthumangenome(基因组)forthefirsttim
Researchershavereconstructedanancienthumangenome(基因组)forthefirsttim
Researchershavereconstructedanancienthumangenome(基因组)forthefirsttim
AstudyledbyresearchersattheUniversityofPennsylvaniaindicatesthat
AstudyledbyresearchersattheUniversityofPennsylvaniaindicatesthat
Researchershavefoundthatpeople’smentalabilitiespeakat22beforebegi
Researchershavefoundthatpeople’smentalabilitiespeakat22beforebegi
Researchershavefoundthatpeople’smentalabilitiespeakat22beforebegi
Researchershavefoundthatpeople’smentalabilitiespeakat22beforebegi
Researchershavefoundthatpeople’smentalabilitiespeakat22beforebegi
随机试题
[audioFiles]audio_ezfm_0289(20104)[/audioFiles]
Oneexplanationforthepig-eatingtaboois______(未充分烹饪的猪肉可能会传播一种致命的残疾).thatp
某切割方法,是利用高速、高温和高能的等离子气流来加热和熔化被切割材料,并借助内部
确诊代谢性酸中毒的可靠依据是A:呼吸深而快,有酮味,二氧化碳结合力下降 B:呼
《变电评价管理规定第55分册辅助设施检修策略》:挡小动物板卡槽损坏、卷边,挡板无
社区工作者王玲玲为了改变社区的面貌,通过多种途径动员社区居民参与讨论解决社区问题
银行承兑汇票的承兑银行,应当按照票面金额向出票人收取()的手续费。A:千分之一
《特种设备安全监察条例》规定,必须获得资格许可,方可从事相应作业活动的有()A.
脊髓横贯性损害引起感觉障碍的特点是A.受损节段平面以下双侧深浅感觉缺失 B.受
知识点:情绪与情感 关于情绪与情感说法不正确的是 A.都是对客观事物的体验和
最新回复
(
0
)