When it comes to video games and apps, what’s a parent to do? On the one han

游客2023-07-07  8

问题     When it comes to video games and apps, what’s a parent to do? On the one hand, we’re told about the harm of letting kids play with computer games and gadgets(小器具). On the other, we’re attracted by games and apps marketed to us as "educational".
    It’s a tricky line to follow. Kids’ apps range from "baking" cupcakes to crushing war demons(恶魔). Most of them have some educational aspect—at the very least kids learn what ingredients are used in cupcake baking, and the physics of launching Angry Birds at just the right angle to kill the piggies. That’s learning, isn’t it?
    There lie the vague boundaries. Not all games are educational, and not all are shallow forms of entertainment. In fact, most have some elements of both. The trick is to figure out what we want kids to learn and to experience. To collect them all into one category is to miss out on a huge treasure trove(宝库)of learning opportunities. Real learning apps have a set of criteria that qualifies them as educational, so rather than writing them all off as a waste of time, parents can figure out what their kids are exposed to.
    " We don’t ever want to separate engagement from the purposes of learning," said Daniel Edelson, Executive Director and Vice President of Education and Children’s Programs at the National Geographic Society at a cyber-learning conference last week. " When you’re engaged with activities that have learning goals, you can connect the dots between engagement and learning. If you use engagement in its broadest possible sense when people are paying attention because of bright lights and activity, then you don’t find that connection. "
    So should parents feel guilty allowing their kids to play games on mobile devices?
    " No," says Dr. Michael Levine of the Joan Ganz Cooney Center, which recently released a study called Learning: Is There an App For That. " Kids see their parents using mobile phones all the time. It’s only natural for them to want to use them too. And from the data in our study it looks like many parents are letting their children use them responsibly—with restrictions and in moderation. " [br] What can be inferred from the first paragraph?

选项 A、Parents feel confused when choosing video games and apps for children.
B、Parents should prevent children from playing video games and apps.
C、Parents are told about the harm of different computer games and gadgets.
D、Parents are advised to expose children to educational games and apps.

答案 A

解析 主旨大意题。本题考查第一段的主旨大意。第一段阐述了父母在选择视频游戏和应用程序时所面临的困境,暗示了他们在这方面的不知所措,故答案为A)。B)“父母应该阻止孩子玩视频游戏和应用程序”和D)“父母被建议应让孩子接触具有教育意义的游戏和应用程序”,原文均未提及,故排除;C)“父母被告知不同的电脑游戏和小器具的危害”,父母被告知的是孩子玩电脑游戏和应用程序的危害,而不是这些游戏本身有危害,故排除。
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